Languages
Domain supports language translations by modifing the lang.yml file.
Currently, only English is included, however, I will link other translations as provided by users, but will not be able to offer support on them.
The language file is broken out like:
code: written text
In some cases, you will see values like <%value%> - these translate to an appropriate value in game, however, they are not persistent across all translations, so only use them if they exist in the english translation already.
For example:
snitch_message_enter: "&3[Snitch]&r <%player%> has entered your <%blocktype%> field at <%location%>"
teleported_to_spawn: "&4You have been teleported back to spawn"
You could not put <%player%>, <%blocktype%> or <%location%> into teleported_to_spawn as they may not apply.
I will try and keep lang.yml up to date with each update, but if changes are required from version to version, it will be noted in the change log. If a code is ever missing from the lang.yml file, it will default to English.
Additional translated language files:
- Russian provided by Mircus Izgoi (zipped as it does not display properly in the browser)