######################################################################################## # Cold Remedy ######################################################################################## # Remedy file version v: 1.0 # Unique key for the custom cure key: "coldremedy" # Display name of the custom cure display_name: "&bCold Remedy" # Item lore, shown when hovering over the item lore: - "&fA fruity smelling purple potion" # Text displayed to the player when using the item used_text: "" # Base item is the item it is displayed as in-game base_item: POTION # Return item is the item that should be returned to the player # ONLY to be used for non-edible items (potions/food do not need a return item # and they will not be used return_item: GLASS_BOTTLE # Color is the potion color (only if base_item is POTION) in name, OR red/green/blue # If both exist, name will always take priority potion_color: red: 186 green: 89 blue: 235 # If set, will apply an enchantment glow to the item enchanted_glow: false # Item recipe # You can have either craft OR furnace, not both If both are included, only the craft recipe will be read recipe: craft: top: left: AIR center: REDSTONE right: AIR middle: left: APPLE center: SWEET_BERRIES right: APPLE bottom: left: AIR center: POTION right: AIR # recipe.amount is the number of items given when crafting amount: 1 # true/false flag to indicate if the player requires epidemic.craft. to craft require_craft_perm: false # If set, item is food (MUST BE edible). Remedy will trigger after consuming it food: false # If set, item is a drink (must be drinkable). Remedy will trigger after consuming it drink: true # item_consumed is for NON-FOOD/DRINK ONLY - (items, not edible) # If item_consumed is true, then the item is removed/replaced from the player # after use. if return_item is AIR, removed, if not AIR, then replaced # If item_consumed is false, then the item is not taken from the player after # use, for example, a knee brace that isn't ruined on use # Can only be used if not food or drink item_consumed: true # item_uses is for NON-FOOD/DRINK ONLY - (items, not edible) # item_uses is ONLY considered if item_consumed = false # item_uses is the number of times an item can be used before breaking # if the item is not consumable. For example, if you use a cane to # heal a broken leg 10 times, and item_uses = 10, then after the 10th # time, it will break. Set to 0 for infinite uses. # Comment out if not an item, or if item is consumed # item_uses: 10 # List of ailments that the remedy cures cures: - commoncold # Effects to add - matches on potion effect type, then adds the time to the number # of seconds left on the timer (IF the potion effect is already active, if not, will # set it as a new effect for the number of seconds). Will set the amplifier to the # amplifier number here IF the current amplifier is < than this (or not set) #add_effects: # WEAKNESS: # time: 10 # amplifier: 1 # Effects to remove - matches on potion effect type, then removes the time from the number # of seconds left on the timer, and removes amplifier from current amplifier. If number of # seconds is <= 0 or if amplified <= 0, then the potion effect is completely removed #remove_effects: # WEAKNESS: # time: 10 # amplifier: 1 # Health is the number of health points restored (if negative, points removed) health: 2 # Hunger is the number of hunger points restored (if negative, points removed) hunger: 3 # Thirst is the number of thirst points restored (if negative, points removed) thirst: 10 # Number of seconds to apply symptom relief for symptom_relief_seconds: 0 # Number of seconds to apply cold relief for cold_relief_seconds: 30 # Number of seconds to apply heat relief for heat_relief_seconds: 30