Potion Effects
Potion effects are used for both ailments and remedies.
They are used in the add_effects and remove_effects part of the configuration files, in the example below, SLOW is added for 60 seconds with an amplifier of 2, and weakness is added for 5 seconds with an amplifier of 1.
ailment_effects:
SLOW:
time: 60
amplifier: 2
WEAKNESS
time: 5
amplifier: 1
The list of possible effects are below, use the name on the left for each effect. Using this list, we can see the example above has SLOW = Decreases movement speed, and WEAKNESS = Decreases damage dealt by an entity.
Note that some may be Minecraft version dependent.
ABSORPTION - Increases the maximum health of an entity with health that cannot be regenerated, but is refilled every 30 seconds.
BAD_OMEN - Bad Omen
BLINDNESS - Blinds an entity.
CONDUIT_POWER - Effects granted by a nearby conduit.
CONFUSION - Warps vision on the client.
DAMAGE_RESISTANCE - Decreases damage dealt to an entity.
DOLPHINS_GRACE - Dolphins Grace
FAST_DIGGING - Increases dig speed.
FIRE_RESISTANCE - Stops fire damage.
GLOWING - Outlines the entity so that it can be seen from afar.
HARM - Hurts an entity.
HEAL - Heals an entity.
HEALTH_BOOST - Increases the maximum health of an entity.
HERO_OF_THE_VILLAGE - Hero of the Village
HUNGER - Increases hunger.
INCREASE_DAMAGE - Increases damage dealt.
INVISIBILITY - Grants invisibility.
JUMP - Increases jump height.
LEVITATION - Causes the entity to float into the air.
LUCK - Loot table luck.
NIGHT_VISION - Allows an entity to see in the dark.
POISON - Deals damage to an entity over time.
REGENERATION - Regenerates health.
SATURATION - Increases the food level of an entity each tick.
SLOW - Decreases movement speed.
SLOW_DIGGING - Decreases dig speed.
SLOW_FALLING - Slows entity fall rate.
SPEED - Increases movement speed.
UNLUCK - Loot table unluck.
WATER_BREATHING - Allows breathing underwater.
WEAKNESS - Decreases damage dealt by an entity.
WITHER - Deals damage to an entity over time and gives the health to the shooter.